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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 17 Jan 1996 22:29:22 +0100
- Organization: dis-
- Message-ID: <4djpni$t6h@serpens.rhein.de>
- References: <38232020@kone.fipnet.fi> <9PxXx*kka@aargh.incubus.sub.org> <4des65$bgk@serpens.rhein.de> <38232076@kone.fipnet.fi>
- NNTP-Posting-Host: serpens.rhein.de
-
- "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi> writes:
-
- >Why is it that you are constantly bashing other people trying
- >to get information?
-
- They try to get information a) to produce junk and b) to
- assemble some half-knowledge that produces more junk.
-
- >What is the point? If you dont like
- >c0d3rz, a better way would be like telling them how
- >to program so they would not be c0d3rz anymore.. ;)
-
- I did tell them for years. They refused to listen.
-
- >Why not write directly to the framebuffer if a pointer
- >there has been gotten legally and it is sure that its
- >format is 8 bit chunky?
-
- Because a) not every hardware has such a pointer, b) this
- is most often suboptimal, c) the pointer could become invalid
- and the c0d3rz would have to learn about semaphores, d) they
- would only grab the pointer, kill the OS and poke away, e) it
- just works if you have a complete screen allocated to you.
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-